7/20/2023 0 Comments Mac console commands beamdogWe approached our partners, telling them clearly that we were unhappy with the state of the project and we wanted to extend the ship date. We worked very hard to fix bugs and improve the game, but the progress just wasn't what was required to make a game we could be proud of. In September we had a brittle version of the game that simply lacked polish and didn't feel well executed. We really were in a hard cycle of code cleanup and bug fixing. We'd cut the complexity down and introduce new bugs. We'd try to work with the existing system, it wouldn't work, we'd start spelunking around looking for the problem and the complexity we encountered was off the charts. Early in development, we made good progress. Trent Oster: We were a little over confident we could whip the existing Baldur's Gate codebase into a shippable shape in a timely manner. What happened along the way that ended up pushing the date back? Shacknews: When the release date for BG:EE was first announced as September, you knew that you were adding new content and new characters. Now, with the game set to launch in less than two weeks on November 28, we had a chance to chat with Beamdog president Trent Oster about the game's initial delay, the new content, plans for DLC and, eventually, Baldur's Gate 2 Enhanced. The Baldur's Gate series was a classic for the PC, and the announcement of Baldur's Gate: Enhanced Edition with updated technology and new content created quite a positive buzz in RPG circles.
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